validateRenderPassDescriptor:551: failed assertion `Texture at depthAttachment has usage (0x01) which doesn't specify MTLTextureUsageRenderTarget (0x04)'
XCODE9
Product -> Scheme -> Edit Scheme -> Run -> Options -> GPU Frame Capture -> OpenGL ES
ひとまずこれでテストはできる
または
Unity Other Setting -> Auto Graphics API チェック外す -> OpenGLES2
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